Monday, 11 March 2013

Stone Wall

I've been tinkering with a stone wall texturing process. Although I may redo the texture, I'm very happy with the process and end result.

I started with several boxes in 3ds Max, positioned so that they would tile horizontally and vertically:

I then sculpted these in Mudbox, then brought them back into 3ds Max and repeated them for the bake:

Using my Autobakerrr script and a little fiddling gave me this in about fifteen minutes:

Slapping a tiling rock texture behind it, and making a few fairly quick adjustments gave me a pretty nice result using diffuse, specular and normal. In engine, I will also be able to use the height map to tesselate/pixel offset if I desire.

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