Create a natural outdoor environment with transitional day/night, weather and seasonal variation and procedural skybox.
PurposeTo demonstrate my technical skills – notably shaders and VFX – and organic and structural environment creation.
AudienceVisually should be impressive to the lay person.
Technically should be impressive to the experienced artist.
- Exaggerated realism
- Diverse emotional key moments
Technical requirementsUsing lab computers,
Target framerate: 40 FPS
Lowest acceptable framerate: 30 FPS
TimeframeApprox 4 months
Must take around 30-45 seconds to walk briskly from start to end
- Foliage (grass, shrubs, trees),
- Rock formations (cliffs, boulders, small rocks),
- Ruins of man-made fantasy structures (arches, pillars, monuments, small buildings)
- Water features (waterfalls, streams, large body of water)
- Primary vista (large waterfall, large river, large structures, mountains, etc)
- Background (mountains)
Credit to Gnomon workshop (upper-right), Andree Wallin (lower-left) and Raphael Lacoste (lower-right) for their images (with minor adjustments)
Day/NightMust transition smoothly between day and night, affecting light direction, intensity and colour and altering the skybox.
SeasonsMust transition smoothly between seasons, affecting many aspects, including but not limited to:
- Foliage colour
- Fall and growth of leaves on trees and their gather and decay on the ground.
- Weather and temperature probabilities and ranges
WeatherThe weather must cycle between at least the following types of weather
- Clear day
- Sun and moon, which move through the sky
- Several types of clouds which form and disperse and move through the sky
- Clouds must be lit by the colour and direction of the sun
- The sky colour must vary with the sun's position in the sky
- The sky must feature both sun and moon as well as stars and clouds