Friday, 22 February 2013

Layout sketches

As part of the blockout process, I've been doing some sketches/storyboard.

 Player begins the level in a cave, looking upwards into light.

Ascending from the cave and the short hill, they face towards a ruin. A bridge over a river is broken. The player must walk left down some steps, towards a waterfall.

Standing by the waterfall, the player can see the main area of the level. They must cross stepping stones across the water.

The player walks toward the valley, where they meet the river again. A bridge crosses the water above the waterfall. Standing on the bridge, the player looks out into the valley. At the end of a bridge is a statue and a door leading to a temple.

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