Summary
Create a natural outdoor environment with transitional day/night, weather and seasonal variation and procedural skybox.
Purpose
To demonstrate my technical skills – notably shaders and VFX – and organic and structural environment creation.Audience
Visually should be impressive to the lay person.
Technically should be impressive to the experienced artist.
Key targets
- Awesome
- Beautiful
- Exaggerated realism
- Ever-changing
- Diverse emotional key moments
Technical requirements
Using lab computers,
Target framerate: 40 FPS
Lowest acceptable framerate: 30 FPS
Timeframe
Approx 4 monthsScope
Environment
Scale:
Must take around 30-45 seconds to walk briskly from
start to end
Features:
- Foliage (grass, shrubs, trees),
- Rock formations (cliffs, boulders, small rocks),
- Ruins of man-made fantasy structures (arches, pillars, monuments, small buildings)
- Water features (waterfalls, streams, large body of water)
- Primary vista (large waterfall, large river, large structures, mountains, etc)
- Background (mountains)
Credit to Gnomon workshop (upper-right), Andree Wallin (lower-left) and Raphael Lacoste (lower-right) for their images (with minor adjustments)
Day/Night
Must transition smoothly between day and night, affecting light direction, intensity and colour and altering the skybox.Seasons
Must transition smoothly between seasons, affecting many aspects, including but not limited to:- Foliage colour
- Fall and growth of leaves on trees and their gather and decay on the ground.
- Weather and temperature probabilities and ranges
Weather
The weather must cycle between at least the following types of weather- Clear day
- Rain
- Snow
- Fog
Skybox
Features:- Sun and moon, which move through the sky
- Several types of clouds which form and disperse and move through the sky
- Clouds must be lit by the colour and direction of the sun
- The sky colour must vary with the sun's position in the sky
- The sky must feature both sun and moon as well as stars and clouds